Beast Mode: Night of the Werewolf
Beast Mode is Apeirogon's second title following the early access release of Silhouette. A goofy, fun and over the top Beat 'Em Up with online leaderboards, be sure to take a look at our Store page on Steam and let us know what you think.Visit the official Beast Mode website here.
Peter has been working as a level designer, mod designer and indie developer since 1999. Silhouette however, is Apeirogon's first project so don't let us tell you if it's good, check out the game on Steam and you be the judge.Reviews of the game below:
Indie Watch recommends Silhouette
To my suprise I just discovered that Indie watch has recently reviewed Silhouette and the author of the review is the fist person to completely understand exactly what I'm trying to do with the game :)
I highly recommend getting into this as Silhouette is a great example of how a detective noir point-and-click should be. It's definitely atmospheric, the music is definitely somber as the cases move, and the case itself really ups the creep factor to 11. I'm definitely going to keep an eye on this title as I feel this will be a very promising title.
Be sure to read the full review on their website here.
PC Games n has posted a preview of Silhouette
The preview was very well written and I'm happy to say that overall the game was well received. The writer's only major gripes were that the play time is very short (something that will be addressed with each new update) and - as it was made clear by pretty much everyone who played the first release - the characters' lack of eyes (which I have since remedied).
Be sure to read the full preview here.
Culture Jeu Vidéo - a french gaming magazine - has written an article on Silhouette
Those of you who can read french will find The article in upcoming issue #36 of the magazine on page 19. A rough translation of the article shows that the author though leary at first, quite enjoyed the experience so far and has hopes for the game's future.Silhouette is currently worth $4.99 on Steam. At the time of writing, it would be a risky title to bet on to tell the truth, it's at a stage where it can still stand out or on the contrary, definitely fall into obscurity. Let's say for the sake of the title to propose what is hardly an embryo of a game whose goal is to marry a walking simulator with an investigation game. Silhouette opens on a crime scene where the victim, wearing a virtual reality helmet, seems to have spent too much time on his sofa escaping into other universes to the point of forgetting the real world that he lives in. It could be seen as a tragic case of extreme negligence if the man in question wasn't attached to his sofa. The player is then invited to search the place for clues. Quite like a game of L.A. Noire but where every object is physics based with amusing collision detection, we are content to simply empty the cupboards. Open drawers and scrutinize every corner of the apartment to discover six objects which allow us to proceed to the next level. Sadly, logic is simply abandoned. Another more curious, decision is that the characters in the world are all missing proper eyes which takes away from the life of the characters. The next level which is basically a dialogue sequence at the morgue with the medical examiner, plays mostly the same as the first mission. Thereafter however is where Silhouette arrives, to tickle our interest during a mission that takes place at an abandoned service station in the middle of a cornfield. Despite the poverty technique, an atmosphere is established and there is this very nice idea which consists of locating a body by noticing the crows circling above. A body whose staging recalls the series True Detective, giving us hope that the game will retain this eerie ambience. The title, in the end, bears his name well. We guess the outlines of what the game could be when completed; even if this silhouette is only a mirage, the fantasized representation of a game that will never exist.
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Silhouette - A Detective Adventure
A wisecracking homicide detective, a serial killer with a confusing moral agenda, a Noir inspired world. Help Detective Jim Grayson keep his sanity as he tries to solve a series of bizarre and horrifying murders.
Check out the store page for Silhouette on Steam - Free copy of the game to all press. Contact us for a free copy of the game
Download a Screen Shot collection here (.zip file)
If you would like to arrange an interview, giveaway, or any other exclusive for your website, feel free to use the contact form to get in touch.
Trailer and Screen Shots below.
Silhouette is a first person, story driven detective adventure game created by lone designer Peter Ryan aka TorQue[MoD]
Peter started in game design way back in 1999 as a hobbyist level designer for Half-Life 1 and Counter-Strike. His levels won him several awards such as Level of the Week on Planet Halflife and 2nd Place in the first Counter Map map pack.
This eventually led to the creation of the multiplayer total conversion "Morbid Inclination" which he released in 2003. Peter later worked on the indie gem Consortium by IDGI as environment artist and designer. In 2015 Peter decided to quit his day job to pursue his life long dream of becomming a game designer and in March of 2016 Silhouette was born.
Silhouette is like an old-school point and click adventure game re-imagined in a First Person Perspective. The game follows protagonist Jim Grayson - an overworked and exhausted homicide detective - as he begins to unravel the mystery behind a series of disturbing murders perpetrated by a killer with a confusing moral agenda.